using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(menuName = "Scriptable/WeaponSO/GunSO")]
public class GunSO : WeaponSO
{
    public float bulletFlyingSpeed;//子弹飞行速度
    public int bulletCapacity;//弹匣容量
    public float bulletCoolDown;//子弹的冷却时间
    public float loadTime;//装弹时间
    public float pushForce;//子弹冲击力
    public float pushBackForce;//枪械后坐力
}
